SLAPDASH HORSE MOD 0.15.6 MOD
The mod attempts to address these problems and provide a better gaming experience by making fatigue more important and realistic. Right up until the moment of death or collapse you appear unimpaired, making your death a suprise every time it happens. Fatigue and health have only bars to indicate how low they are. If you go over the magic encumbrance limit, you can't move, but if you are just below it, you can run forever.
Encumbrance has no affect on fatigue at all. Endurance has no impact on regeneration rate of fatigue, and it recovers so fast fatigue affecting potions and spells are useless. In Oblivion by default, any character can regenerate fatigue while running, even when carying as much as they can lift. This is a modification for Elderscrolls:Oblivion that improves how fatigue, encumbrance, and movement work. Designed to work together with Realistic Health, Realistic Leveling, and Carry Sacks but does not require them. Thanks to hfffoman for providing the NPC panting sounds. Inspired by the mods "More Realistic Encumberment and Fatigue" by Bayli & Mentalor, "Immersive Health Indication" by Oblivionmasta, and "Running Revised" by Deathless Aphrodite.
Adds to all actors fatigue drains for health/encumbrance, fatigue burns for standing/walking/climbing, fatigue/movement based chance of stagger/trip, and NPC/creature panting/grunting. Adds immersive blur/pant fatigue warnings. Tweaks all fatigue/encumbrance/movement settings to be more realistic and provide better gameplay. ** ATTENTION: This mod requires OBSE v0015 or greater! **